Overview
Video games have become a major media industry, generating large revenues and exerting an ongoing impact on older media forms. From game consoles to social media platforms to mobile devices, they account for an increasing share of media experience and have taken a central place in a number of key … For more content click the Read More button below.
This unit will introduce the field of Games Studies by discussing a number of key debates, themes and theories concerning the operation of the games industry; the experience of gaming; the cultural impact of games; and games' relationship with other, older media forms.
Offerings
S1-01-CAULFIELD-ON-CAMPUS
S1-01-CLAYTON-ON-CAMPUS
Rules
Enrolment Rule
Contacts
Chief Examiner(s)
Dr Daniel Black
Unit Coordinator(s)
Dr Daniel Black
Learning outcomes
On successful completion of this unit, you should be able to:
1.
demonstrate a familiarity with video games as an object of academic investigation;
2.
draw upon experiences of gaming in order to develop new perspectives on the role of media in society and everyday life;
3.
critically engage with current debates about ethical and other dimensions of game playing;
4.
think critically about game playing and communicate the results of this critical thinking in appropriate scholarly language.
Teaching approach
Active learning
Assessment summary
Within semester assessment: 100%
Assessment
1 - Quiz
2 - Media task
3 - Creative Task
4 - Essay
Scheduled and non-scheduled teaching activities
Lectures
Tutorials
Workload requirements
Workload
Availability in areas of study
Communications and media studies
Digital humanities
Media
Digital humanities
Media