Overview

Video games have become a major media industry, generating large revenues and exerting an ongoing impact on older media forms. From game consoles to social media platforms to mobile devices, they account for an increasing share of media experience and have taken a central place in a number of key … For more content click the Read More button below. This unit will introduce the field of Games Studies by discussing a number of key debates, themes and theories concerning the operation of the games industry; the experience of gaming; the cultural impact of games; and games' relationship with other, older media forms.

Offerings

S1-01-CAULFIELD-ON-CAMPUS
S1-01-CLAYTON-ON-CAMPUS

Rules

Enrolment Rule

Contacts

Chief Examiner(s)

Dr Daniel Black

Unit Coordinator(s)

Dr Daniel Black

Learning outcomes

On successful completion of this unit, you should be able to:
1.

demonstrate a familiarity with video games as an object of academic investigation;

2.

draw upon experiences of gaming in order to develop new perspectives on the role of media in society and everyday life;

3.

 critically engage with current debates about ethical and other dimensions of game playing;

4.

think critically about game playing and communicate the results of this critical thinking in appropriate scholarly language.

Teaching approach

Active learning

Assessment summary

Within semester assessment: 100%

Assessment

1 - Quiz
2 - Media task
3 - Creative Task
4 - Essay

Scheduled and non-scheduled teaching activities

Lectures
Tutorials

Workload requirements

Workload

Availability in areas of study

Communications and media studies
Digital humanities
Media