Overview

This unit will enable students to create new artefacts which utilise developments in information technology. The unit will combine the theoretical and technical skills gained in other units into a problem solving context and allow the students to gain the skills needed to create solutions of problems using technology. Students … For more content click the Read More button below.

Offerings

S2-01-CLAYTON-ON-CAMPUS

Rules

Enrolment Rule

Contacts

Chief Examiner(s)

Dr Kirsten Ellis

Notes

IMPORTANT NOTICE:
Scheduled teaching activities and/or workload information are subject to change in response to COVID-19, please check your Unit timetable and Unit Moodle site for more details.

Learning outcomes

On successful completion of this unit, you should be able to:
1.

Methodically locate and use new technologies to solve a specific problem in a variety of contexts

2.

Use a variety of techniques to learn new technologies at different levels of depth of understanding and be able to communicate this to others

3.

Undertake an iterative prototyping process to create a viable solution for a user and be able to demonstrate and communicate the reasons for decisions in the creation of a working prototype

4.

Reflect effectively on the making process and the value of trial and error

5.

Be able to articulate how emerging technologies are used in different contexts including social good, HCI, creativity, and ethics

Teaching approach

Problem-based learning

Assessment

1 - In-semester assessment

Scheduled and non-scheduled teaching activities

Studio activities

Workload requirements

Workload

Learning resources

Technology resources

Other unit costs

Adobe Creative Cloud subscription

Availability in areas of study

Advanced computer science
Games development
Interactive media
Software development